Neil Bennet speaks to the London-based agency Specialmoves about what its building for itself and clients that push the boundaries of how users interact with projects.
"The whole idea of gestural interfaces is still in its early stages, with technologies like the Kinect, Leap Motion and the Intel Camera which are all great concepts to help create and control interfaces with our human body without the use of a controller or remote.
One rather creepy project used the Intel Gesture Camera's facial tracking system to create a portrait who's eyes followed you around the room.
"Each device has its different uses. The Kinect can detect the human skeleton and use the whole body to interact with applications, but the Leap gives us the power to engage apps with our hands and fingers. The thing to remember is that there are always flaws and limitations to the devices.
"The limitations we found with the Leap concern the boundaries and distance of hand position before the device can pick up your hand and fingers. The size of different peoples' hands can cause issues, so we had to find a balance with maximums and minimums. The rotation of the hand can also confuse the device, as fingers start disappearing. Also in testing, we found that device itself is pretty unstable in different lighting environments.
"Knowing these limitations with the Leap, we do have to work around and adapt to these issues in our designs, but we will be creative and create any application in the best way to show off the best bits about the device."